AoeStats
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Arena

508232595Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 21m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1274
+15
🇨🇳 Bohemians · China
1225
+17
🇨🇳 Wu · China
1210
+18
🇨🇳 Vikings · China
1162
+21
🇫🇮 Britons · Finland
1302
-20
🇨🇳 Franks · China
1269
-18
🇭🇷 Gurjaras · Croatia
1239
-17
🇺🇸 Byzantines · United States
1207
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 911 9:31 15:45 — ⛏ Fast Castle
40 866 9:55 14:12 — ⛏ Fast Castle
33 720 10:00 13:51 — ⛏ Fast Castle
32 697 10:24 14:47 — ⛏ Fast Castle
31 681 11:00 15:04 — ⛏ Fast Castle
29 628 10:21 14:15 — ⛏ Fast Castle
17 377 10:00 17:41 — ⛏ Fast Castle
16 359 10:13 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,575 3,895 400 300 10,170 11,641
5,825 3,575 200 300 9,900 11,111
3,535 4,020 860 1,400 9,815 10,156
4,800 3,825 250 200 9,075 9,820
4,025 3,405 1,345 100 8,875 8,855
3,925 3,094 250 865 8,134 8,606
3,420 2,580 665 1,400 8,065 8,813
4,160 2,990 590 35 7,775 9,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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