AoeStats
← JoeyDeez

Lombardia

509768445Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 51m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
795
+9
🇳🇱 Goths · Netherlands
620
+16
🇧🇷 Wu · Brazil
645
-13
🇧🇷 Aztecs · Brazil
614
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,144 12:00 16:06 36:53 ⛏ Fast Castle
17 879 11:07 19:34 40:38 ⛏ Fast Castle
16 829 11:47 23:24 41:19 ⛏ Fast Castle
9 454 11:26 20:22 42:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,175 22,510 15,565 5,600 57,850 75,514
21,455 18,400 7,725 2,315 49,895 69,772
14,675 10,025 6,870 2,250 33,820 39,370
12,955 10,810 6,160 1,550 31,475 42,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.