AoeStats
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Nomad

509765753Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 18m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
782
+13
🇳🇱 Goths · Netherlands
600
+20
🇺🇸 Franks · United States
710
-17
692
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 457 — — — ⚔ Fish Boom into Drush
23 418 14:44 — — ⛏ Fish Boom
11 203 16:46 — — ⚔ Archer Rush
11 211 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 3,007 100 105 5,112 4,883
2,300 2,185 320 225 5,030 4,837
2,025 1,900 50 100 4,075 4,943
900 1,186 150 105 2,341 3,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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