AoeStats
← Belgianwafflelegend69

Nomad

503807295Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 59m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1043
+17
1034
+18
🇨🇳 Khmer · China
1074
-18
🇨🇳 Persians · China
1073
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,500 15:03 27:52 45:41 ⚔ Fish Boom into Scouts into Fire Galleys
38 2,264 12:39 20:13 37:55 ⛏ Fish Boom into Galleys into Fire Galleys FC
36 2,143 14:08 19:33 37:26 ⛏ Fish Boom FC into Fire Galleys
19 1,106 16:48 28:04 45:49 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
37,590 29,770 18,590 5,020 90,970 103,860
33,405 29,780 22,070 3,125 88,380 89,758
26,145 31,652 18,585 2,430 78,812 87,122
25,255 21,097 6,945 5,690 58,987 64,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.