AoeStats
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Highland

503803130Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 41m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Gurjaras · Japan
1107
+14
🇨🇳 Teutons · China
1107
+14
🇨🇳 Saracens · China
1002
+19
🇨🇳 Franks · China
992
+19
🇪🇸 Vikings · Spain
1108
-19
🇩🇪 Khmer · Germany
1076
-17
🇧🇪 Cumans · Belgium
1050
-16
🇫🇮 Chinese · Finland
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,453 10:20 24:25 41:10 ⚔ Scout Rush
30 1,273 12:39 17:02 37:34 ⛏ Fast Castle
29 1,220 10:35 16:38 36:23 ⛏ Fast Castle
26 1,085 10:49 16:25 30:43 ⛏ Fast Castle
25 1,054 13:51 18:32 35:00 ⛏ Fish Boom FC
24 1,009 10:25 23:44 36:13 ⚔ Fire Galley Rush
14 582 12:47 17:24 31:56 ⛏ Fast Castle
13 564 11:43 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
25,030 18,495 11,835 850 56,210 58,620
22,760 11,350 12,060 2,350 48,520 52,974
21,280 13,212 12,605 950 48,047 56,697
18,955 10,884 6,680 1,780 38,299 41,344
15,620 7,945 8,770 2,830 35,165 40,882
14,450 7,302 5,245 1,750 28,747 30,386
11,200 8,064 2,525 850 22,639 27,991
2,525 2,993 400 0 5,918 7,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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