AoeStats
← Belgianwafflelegend69

Nomad

503425884Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 31m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1036
+14
🇨🇳 Bohemians · China
980
+16
🇨🇦 Jurchens · Canada
998
-16
🇨🇱 Cumans · Chile
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,690 17:12 21:29 — ⛏ Fish Boom FC
24 746 16:50 26:14 — ⚔ Fish Boom into M@A FC
21 644 16:52 26:10 — ⛏ Fish Boom into Fire Galleys FC
19 580 16:28 25:00 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,705 11,715 4,900 400 31,720 32,866
7,315 6,685 1,510 975 16,485 17,591
4,925 6,400 1,735 850 13,910 16,068
4,810 5,264 985 300 11,359 12,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.