AoeStats
← Belgianwafflelegend69

Nomad

503419801Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1022
+14
🇧🇪 Malians · Belgium
972
+16
🇨🇳 Bohemians · China
996
-16
🇦🇷 Koreans · Argentina
952
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,584 14:37 22:38 39:22 ⛏ Fish Boom into Galleys FC
39 1,916 16:14 26:08 — ⚔ Fish Boom into Towers
19 951 16:41 23:59 35:17 ⛏ Fish Boom into Fire Galleys
9 424 14:04 21:59 — ⚔ Fish Boom into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,945 21,615 18,210 2,850 68,620 70,029
12,840 15,450 9,520 3,000 40,810 45,788
12,970 16,121 5,870 2,090 37,051 40,174
3,250 3,040 670 1,125 8,085 8,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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