AoeStats
← Belgianwafflelegend69

Nomad

503408821Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 40m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1090
+15
🇨🇴 Malay · Colombia
1062
+17
🇸🇪 Spanish · Sweden
1024
+18
985
+20
🇭🇰 Huns · Hong Kong SAR China
1085
-18
🇭🇰 Vietnamese · Hong Kong SAR China
1078
-18
🇭🇰 Spanish · Hong Kong SAR China
1078
-18
🇭🇰 Japanese · Hong Kong SAR China
1067
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,821 15:29 27:48 — ⚔ Fish Boom into Scouts
38 1,544 15:14 25:31 — ⛏ Fish Boom into Fire Galleys FC
35 1,391 15:54 26:20 — ⛏ Fish Boom into Galleys FC
27 1,084 15:47 25:47 — ⛏ Fish Boom FC
24 945 12:31 22:00 — ⛏ Fish Boom into Fire Galleys FC
22 895 15:07 20:04 — ⛏ Fish Boom FC
18 708 14:50 25:45 — ⚔ Fish Boom into M@A into Towers
15 606 16:27 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,055 9,663 11,020 605 41,343 42,731
9,305 12,855 5,450 2,900 30,510 35,189
8,345 6,216 2,155 2,375 19,091 22,795
7,905 7,746 2,205 1,200 19,056 21,881
6,395 9,010 1,945 1,600 18,950 21,359
8,665 4,440 3,625 200 16,930 17,947
4,675 4,720 1,360 480 11,235 10,912
3,500 2,575 50 200 6,325 7,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.