AoeStats
← Belgianwafflelegend69

Black Forest

503397941Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 66m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malians · Switzerland
999
+18
984
+18
🇩🇪 Magyars · Germany
1035
-18
🇩🇪 Cumans · Germany
1031
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 3,465 15:22 20:27 50:29 ⛏ Fish Boom FC
29 1,929 11:56 45:20 —
21 1,387 13:23 27:17 42:42 ⚔ M@A into Towers into Archers
19 1,238 12:00 23:30 59:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,745 25,286 17,995 4,195 79,221 85,477
31,425 20,958 19,335 2,915 74,633 83,170
18,695 13,175 7,340 2,405 41,615 50,521
8,880 9,451 1,205 850 20,386 20,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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