AoeStats
← Belgianwafflelegend69

Arabia

503392967Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 40m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
985
+15
🇧🇪 Poles · Belgium
968
+16
🇨🇭 Tatars · Switzerland
972
-16
🇵🇪 Italians · Peru
965
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,811 12:22 19:14 35:01 ⚔ Scouts FC
37 1,514 10:38 16:04 — ⛏ Fast Castle
24 986 10:56 23:14 — ⚔ Scout Rush
13 511 11:46 17:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,935 12,572 5,770 1,700 44,977 46,832
9,955 5,131 3,855 750 19,691 21,374
5,630 5,540 1,765 750 13,685 16,126
5,815 3,805 725 200 10,545 11,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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