AoeStats
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Fortress

509021659Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 54m 29s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
826
+16
🇦🇷 Hindustanis · Argentina
799
+16
🇺🇸 Byzantines · United States
819
-38
🇨🇳 Celts · China
811
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,254 8:36 15:51 32:42 ⛏ Fast Castle
17 904 9:21 15:30 31:57 ⛏ Fast Castle
15 806 7:39 11:49 31:51 ⛏ Fast Castle
7 369 6:07 16:20 43:15 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,510 21,612 14,070 3,220 69,412 79,677
23,460 18,755 23,015 1,005 66,235 77,824
23,045 17,120 14,715 3,000 57,880 80,148
11,335 8,090 3,755 1,895 25,075 26,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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