AoeStats
← Cuis Manicero

Arena

507659345Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 41m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1549
+13
🇦🇷 Persians · Argentina
1513
+14
🇦🇷 Bohemians · Argentina
1377
+20
🇦🇷 Franks · Argentina
1366
+20
🇨🇳 Bohemians · China
1480
-17
🇨🇳 Georgians · China
1478
-17
🇨🇳 Wu · China
1465
-17
🇦🇺 Persians · Australia
1444
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,941 11:00 15:05 27:00 ⛏ Fast Castle
45 1,885 8:25 15:28 30:20 ⛏ Fast Castle
44 1,845 10:00 13:44 30:02 ⛏ Fast Castle
37 1,537 10:01 13:49 37:16 ⛏ Fast Castle
33 1,378 11:28 15:02 30:34 ⛏ Fast Castle
26 1,076 10:20 14:18 — ⛏ Fast Castle
24 1,009 11:11 14:54 29:18 ⛏ Fast Castle
4 185 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,985 13,120 10,050 3,000 56,155 66,309
25,530 14,285 10,750 5,270 55,835 56,469
21,025 11,988 9,870 1,150 44,033 54,004
15,775 13,118 4,735 1,030 34,658 36,016
12,085 10,505 6,430 1,500 30,520 33,885
11,490 10,053 5,825 310 27,678 28,657
10,415 7,450 4,815 105 22,785 23,816
400 250 0 0 650 872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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