AoeStats
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Arabia

510658286Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 26m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malians · Colombia
889
+17
🇨🇴 Hindustanis · Colombia
880
+17
🇧🇷 Huns · Brazil
903
-17
🇧🇷 Teutons · Brazil
898
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 747 11:16 21:28 — ⚔ FC into Archers
22 576 11:51 19:58 — ⛏ Fast Castle
17 446 9:34 20:45 — ⛏ Fast Castle
14 382 9:58 22:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,165 4,592 765 390 11,912 13,178
5,525 3,925 975 1,180 11,605 12,449
5,380 4,050 675 485 10,590 12,029
4,420 3,050 425 390 8,285 10,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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