AoeStats
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Nomad

510648451Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 49m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
899
+16
🇨🇴 Armenians · Colombia
898
+16
🇧🇷 Huns · Brazil
904
-16
🇧🇷 Teutons · Brazil
899
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,306 16:02 23:29 40:37 ⛏ Fast Castle
25 1,257 14:52 19:43 32:09 ⛏ Fish Boom FC
18 898 14:23 21:52 37:24 ⛏ Fast Castle
17 843 12:27 22:22 41:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,525 17,325 9,215 2,835 38,900 49,130
11,945 9,775 5,310 4,100 31,130 33,183
11,955 5,587 5,720 1,740 25,002 25,249
11,070 6,400 3,220 2,835 23,525 30,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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