AoeStats
← Escalavini

Oasis

509753561Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 29m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1097
+16
🇨🇱 Mapuche · Chile
1022
+18
🇸🇻 Magyars · El Salvador
1104
-18
🇸🇻 Mongols · El Salvador
1063
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,201 11:57 16:47 — ⚔ FC into Skirms
31 915 11:19 18:09 — ⛏ Fast Castle
25 744 13:11 20:28 — ⛏ Fast Castle
23 670 12:06 25:51 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,540 5,508 3,895 0 14,943 16,376
6,675 5,997 980 860 14,512 16,657
5,950 5,766 1,175 810 13,701 15,676
3,915 4,111 660 590 9,276 9,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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