AoeStats
← Graf Schlegel

Nomad

503457068Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 46m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1171
+11
🇲🇽 Koreans · Mexico
1121
+13
🇺🇸 Hindustanis · United States
1119
+13
🇩🇪 Japanese · Germany
1071
-13
🇩🇪 Dravidians · Germany
1067
-13
🇩🇪 Burgundians · Germany
1031
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,734 14:03 17:58 35:50 ⛏ Fish Boom FC
30 1,402 12:43 22:02 36:46 ⛏ Fish Boom into Fire Galleys FC into Galleys
29 1,345 14:34 22:53 40:42 ⛏ Fish Boom FC into Galleys
27 1,246 13:20 23:16 — ⛏ Fish Boom into Galleys FC
24 1,098 13:48 23:24 — ⚔ Fish Boom into M@A into Skirms
16 744 15:51 21:55 38:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,670 22,650 7,655 4,760 47,735 50,317
11,570 16,191 8,505 2,150 38,416 38,656
14,190 11,745 5,775 1,950 33,660 40,900
11,410 13,580 6,335 2,260 33,585 43,628
13,685 8,302 3,005 1,530 26,522 29,679
10,465 8,590 4,405 1,915 25,375 31,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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