AoeStats
← Drakson

African Clearing

505193843Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 65m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
873
+12
🇵🇱 Chinese · Poland
856
+13
🇲🇽 Dravidians · Mexico
806
-13
🇮🇹 Byzantines · Italy
778
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,307 14:48 27:15 41:27 ⚔ Scout Rush
27 1,779 18:46 29:20 50:26 ⚔ Towers into Scouts
22 1,434 12:27 23:45 34:09 ⚔ Towers FC
11 696 13:12 24:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,290 17,365 15,535 3,050 69,240 73,549
29,315 13,950 11,860 5,405 60,530 69,429
17,495 13,747 8,260 3,005 42,507 50,008
7,695 6,280 4,095 950 19,020 21,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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