AoeStats
← Drakson

Yucatan

503361955Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 84m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1070
+8
🇮🇹 Mongols · Italy
895
+42
🇵🇱 Poles · Poland
882
-12
🇵🇱 Bohemians · Poland
867
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 2,436 10:44 20:00 47:37 ⛏ Fast Castle
25 2,109 10:28 27:29 40:16 ⚔ M@A into Archers
23 1,928 20:24 28:40 62:02 ⛏ Fish Boom FC
21 1,771 9:50 25:31 51:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,870 39,640 32,335 4,655 117,500 126,658
43,130 13,470 22,825 3,955 83,380 90,031
29,800 26,415 10,410 2,925 69,550 105,872
19,255 30,490 13,795 3,400 66,940 72,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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