AoeStats
← GalatiansTwoTwenty

Four Lakes

507802226Analyzed
1v1 RM · 12d ago on Sep 19, 2026· 71m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1427
+14
🇺🇸 Berbers · United States
1380
-14

Win probability

GalatiansTwoTwenty's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
GalatiansTwoTwenty C
Feudal Age 10:03 vs 10:51
top 24%
Castle Age 28:17 vs 20:09
btm 3%
Imperial Age 57:14 vs 36:23
btm 1%
eAPM 92 vs 32
top 3%
First military 11:38 vs 12:45
top 35%
▲ Fast Feudal Age at 10:03 — faster than 76% of analysed players on Four Lakes
▼ Slow Castle Age at 28:17 — slower than 97% of analysed players on Four Lakes
▼ Slow Imperial Age at 57:14 — slower than 99% of analysed players on Four Lakes
▲ High eAPM (92) — top quarter of analysed players
youtube.com/@Radio_Latex C
Feudal Age 9:02 vs 10:51
top 3%
Castle Age 35:59 vs 20:09
btm 0%
Imperial Age 54:48 vs 36:23
btm 1%
eAPM 43 vs 32
top 28%
First military 9:38 vs 12:45
top 11%
▲ Fast Feudal Age at 9:02 — faster than 97% of analysed players on Four Lakes
▼ Slow Castle Age at 35:59 — slower than 100% of analysed players on Four Lakes
▼ Slow Imperial Age at 54:48 — slower than 99% of analysed players on Four Lakes
▼ Loom after the Feudal click (9:15) — usually safest before it
▲ Early military at 9:38 (Eagle Scout) — earlier than 89% of analysed players on Four Lakes
▼ Town centers idle 9:29 of the first 35:59 — keep villagers queued
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