AoeStats
← Viper

Arabia

508320160Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 30m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1091
+14
🇺🇸 Mongols · United States
1088
+14
🇦🇷 Armenians · Argentina
1046
-14
🇦🇷 Turks · Argentina
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 2,268 7:48 24:45 — ⚔ Scouts into Archers
41 1,275 10:49 24:57 — ⚔ M@A Rush
30 943 10:56 23:45 — ⚔ M@A Rush
27 829 11:30 23:40 —

Resources

Player Food Wood Gold Stone Spent Collected
6,635 4,648 1,435 780 13,498 13,958
5,625 4,710 1,410 100 11,845 13,471
5,635 3,963 2,010 130 11,738 13,346
4,450 3,666 650 0 8,766 8,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.