AoeStats
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Fortress

507786727Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 60m 54s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
1078
+15
🇦🇷 Bohemians · Argentina
1042
+17
🇦🇷 Bulgarians · Argentina
1062
-16
🇦🇷 Turks · Argentina
1061
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,039 5:59 11:46 31:50 ⛏ Fast Castle
30 1,802 8:24 14:55 31:53 ⛏ Fast Castle
18 1,112 8:08 13:47 26:37 ⛏ Fast Castle
14 853 7:57 12:02 25:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,665 23,655 16,200 4,355 75,875 83,070
37,360 15,915 15,210 200 68,685 78,584
25,535 25,900 12,375 3,500 67,310 68,044
13,360 13,028 4,485 2,550 33,423 35,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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