AoeStats
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Arena

506567750Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
959
+14
🇺🇸 Georgians · United States
896
+16
🇺🇸 Britons · United States
840
+19
🇺🇸 Ethiopians · United States
829
+19
🇲🇽 Malay · Mexico
980
-20
🇺🇸 Persians · United States
901
-17
🇺🇸 Cumans · United States
899
-17
🇲🇽 Magyars · Mexico
827
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,290 11:35 15:45 35:23 ⛏ Fast Castle
34 1,540 10:12 13:54 30:35 ⛏ Fast Castle
30 1,357 12:35 16:10 37:10 ⛏ Fast Castle
29 1,296 11:21 16:40 42:15 ⚔ Archers FC
25 1,142 12:42 17:47 — ⛏ Fast Castle
19 848 11:44 18:22 40:54 ⛏ Fast Castle
15 670 12:39 25:49 — ⚔ Skirmisher Rush
13 578 10:02 21:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,065 13,550 10,565 3,750 49,930 71,876
17,735 11,315 7,595 1,470 38,115 51,233
14,285 12,652 6,470 1,585 34,992 37,531
9,625 12,115 8,120 2,100 31,960 35,368
11,190 8,780 6,520 1,570 28,060 32,232
10,190 10,970 4,860 100 26,120 34,039
10,950 10,625 1,340 2,150 25,065 32,132
12,270 7,115 3,790 1,500 24,675 28,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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