AoeStats
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Nomad

504856607Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 52m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1267
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1205
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1203
+16
1184
+17
1248
-18
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1219
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1199
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🇺🇸 Mongols · United States
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,935 14:37 23:55 49:55 ⛏ Fish Boom into Galleys FC
42 2,231 12:35 20:00 47:46 ⛏ Fish Boom FC
31 1,642 13:12 18:40 40:05 ⛏ Fish Boom FC
28 1,460 13:31 21:45 — ⛏ Fish Boom FC
28 1,457 14:25 18:53 41:32 ⛏ Fish Boom FC
22 1,171 13:06 23:28 — ⛏ Fish Boom FC
18 965 14:10 23:24 33:59 ⚔ Fish Boom FC into Archers
16 847 14:01 18:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,035 15,020 15,115 4,215 62,385 67,496
26,565 20,840 8,350 4,630 60,385 67,693
17,620 15,179 10,680 3,110 46,589 53,023
11,510 22,466 6,795 2,855 43,626 43,772
19,805 11,320 6,780 2,250 40,155 42,634
14,510 12,683 5,525 4,615 37,333 40,074
8,800 8,915 3,405 2,665 23,785 25,122
2,925 3,885 1,035 1,510 9,355 10,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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