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African Clearing

504848608Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 47m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1346
+14
🇺🇸 Koreans · United States
1325
+15
🇧🇷 Franks · Brazil
1303
+16
🇧🇷 Huns · Brazil
1303
+16
🇫🇮 Vietnamese · Finland
1342
-18
🇩🇪 Berbers · Germany
1294
-15
🇫🇷 Cumans · France
1282
-14
🇩🇪 Goths · Germany
1281
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,488 14:22 18:57 46:19 ⛏ Fast Castle
49 2,319 12:50 16:58 — ⛏ Fast Castle
31 1,479 12:56 18:56 40:28 ⛏ Fast Castle
31 1,472 15:03 18:54 42:53 ⛏ Fast Castle
26 1,246 13:11 17:31 37:55 ⛏ Fast Castle
21 977 12:07 20:08 — ⚔ Archer Rush
18 861 14:35 22:58 47:05 ⚔ Tower Rush
15 729 13:56 33:34 46:14 ⚔ Towers into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,495 10,950 21,170 1,900 63,515 69,649
17,205 19,279 11,515 6,965 54,964 63,862
23,040 16,920 9,285 3,450 52,695 60,829
17,675 16,200 8,025 2,900 44,800 48,835
15,745 14,033 1,615 2,050 33,443 38,274
10,505 8,719 2,875 2,355 24,454 25,873
4,675 11,265 5,465 1,090 22,495 23,467
8,025 4,629 3,550 1,080 17,284 19,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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