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Highland

504844801Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 21m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1339
+15
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1291
+17
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1263
+19
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1262
+18
🇩🇪 Huns · Germany
1324
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🇲🇹 Persians · Malta
1308
-17
🇫🇷 Cumans · France
1299
-17
🇩🇪 Ethiopians · Germany
1298
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,160 10:49 — — ⚔ Scout Rush
53 1,145 9:58 — — ⚔ Fish Boom into Archers
41 891 11:41 — — ⚔ Scout Rush
29 631 9:36 — — ⛏ Fast Castle
28 615 10:36 14:27 — ⛏ Fast Castle
22 487 11:02 19:31 — ⚔ Scout Rush
22 489 11:20 17:09 — ⚔ Archer Rush
18 397 11:10 — — ⚔ Galley Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,460 4,790 350 100 10,700 11,053
4,375 4,934 1,145 0 10,454 11,717
4,850 3,225 1,000 285 9,360 9,621
5,095 3,099 250 90 8,534 9,443
3,420 2,925 1,295 100 7,740 8,061
3,705 2,200 450 650 7,005 7,904
3,490 2,439 150 90 6,169 6,461
2,845 2,594 375 250 6,064 7,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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