AoeStats
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Nomad

505071892Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 49m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1083
+12
🇺🇸 Bulgarians · United States
1047
+14
🇬🇧 Dravidians · United Kingdom
998
-13
🇬🇧 Huns · United Kingdom
998
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,963 14:18 19:19 34:45 ⛏ Fish Boom FC
28 1,361 12:48 23:04 44:31 ⛏ Fish Boom FC into Galleys
20 963 14:17 23:09 37:39 ⚔ Fish Boom into Drush
11 528 16:36 20:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,350 17,870 11,440 3,400 56,060 72,601
26,850 13,150 8,840 1,700 50,540 55,857
15,890 12,106 9,865 4,375 42,236 46,405
9,315 7,070 1,115 1,705 19,205 21,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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