AoeStats
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Highland

504208167Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 29m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1053
+15
🇺🇸 Bulgarians · United States
1018
+17
🇩🇪 Mongols · Germany
1062
-17
🇫🇷 Byzantines · France
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,233 10:11 22:20 — ⚔ Scout Rush
34 1,006 10:27 21:53 — ⚔ Archer Rush
21 606 15:06 24:51 —
19 565 12:40 20:38 — ⚔ Fish Boom into Drush FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,795 4,689 4,450 160 19,094 20,043
6,175 5,513 1,000 1,550 14,238 15,405
6,800 5,140 1,580 200 13,720 16,130
4,690 4,397 490 490 10,067 10,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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