AoeStats
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MegaRandom

509720525Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 48m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1001
+17
🇺🇸 Persians · United States
936
+20
🇺🇸 Vikings · United States
936
+20
🇹🇷 Koreans · Türkiye
1083
-22
🇹🇷 Spanish · Türkiye
1055
-20
🇹🇷 Bohemians · Türkiye
916
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,786 11:37 19:06 37:25 ⛏ Fish Boom FC
35 1,717 10:51 20:32 37:59 ⚔ FC into Archers
24 1,168 11:48 22:32 28:13 ⛏ Fish Boom FC
17 832 11:18 25:33 48:13
15 715 10:36 21:13 — ⛏ Fast Castle
14 688 10:25 17:15 42:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,595 10,611 10,400 3,000 52,606 64,988
17,100 19,078 13,420 1,345 50,943 57,735
18,340 15,335 10,550 5,750 49,975 56,146
15,525 10,130 5,160 1,500 32,315 39,246
12,300 11,205 6,500 1,500 31,505 33,995
7,575 6,047 1,825 2,075 17,522 18,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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