AoeStats
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Arabia

509678840Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 42m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
981
+15
🇹🇼 Khmer · Taiwan
955
+15
🇺🇸 Bohemians · United States
951
-15
🇺🇸 Aztecs · United States
951
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,885 9:37 21:28 36:56 ⚔ Scout Rush
39 1,642 12:51 16:49 41:28 ⛏ Fast Castle
38 1,614 13:19 21:36 41:53
38 1,595 12:22 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,475 7,030 5,585 2,150 30,240 36,373
10,690 11,257 3,515 200 25,662 26,748
11,195 7,070 5,345 1,500 25,110 29,523
10,675 8,925 870 1,600 22,070 24,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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