AoeStats
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Arena

509574929Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 72m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
885
+12
🇮🇳 Hindustanis · India
867
+13
🇮🇳 Sicilians · India
824
+14
🇮🇳 Ethiopians · India
771
+17
🇬🇧 Portuguese · United Kingdom
807
-15
🇸🇪 Teutons · Sweden
803
-14
🇺🇸 Hindustanis · United States
782
-14
🇹🇷 Vikings · Türkiye
774
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,704 10:11 17:53 34:09 ⛏ Fast Castle
29 2,089 13:18 17:20 38:03 ⛏ Fast Castle
26 1,908 10:12 14:40 30:13 ⛏ Fast Castle
21 1,493 11:46 16:13 40:09 ⛏ Fast Castle
20 1,429 11:01 17:09 32:33 ⛏ Fast Castle
20 1,432 9:40 17:03 49:54 ⛏ Fast Castle
17 1,205 10:36 14:23 29:51 ⛏ Fast Castle
15 1,103 11:52 22:47 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,875 46,440 21,555 5,465 115,335 122,867
41,575 30,305 16,590 2,260 90,730 92,281
33,820 20,010 26,140 7,675 87,645 90,844
28,065 25,820 26,995 3,750 84,630 106,267
31,470 26,410 13,185 4,230 75,295 81,281
29,540 13,090 25,190 850 68,670 87,040
22,245 19,935 7,090 1,945 51,215 54,032
14,100 12,705 7,305 1,730 35,840 38,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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