AoeStats
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Arena

509415925Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
823
+16
🇹🇷 Huns · Türkiye
794
+18
🇹🇷 Magyars · Türkiye
831
-17
🇹🇷 Ethiopians · Türkiye
831
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,194 10:28 14:39 32:19 ⛏ Fast Castle
24 1,078 10:17 16:05 36:09 ⛏ Fast Castle
15 700 11:14 15:59 37:39 ⛏ Fast Castle
14 621 11:13 17:17 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,995 19,820 12,130 1,745 54,690 60,411
20,010 20,025 9,295 1,050 50,380 61,312
19,060 11,995 11,860 2,150 45,065 54,251
13,285 13,465 8,365 3,065 38,180 40,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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