AoeStats
← 三坛海会大神

African Clearing

504079440Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 59m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Huns · Austria
1337
+14
🇵🇱 Berbers · Poland
1264
+17
🇦🇹 Mongols · Austria
1262
+17
🇳🇱 Byzantines · Netherlands
1240
+18
🇮🇳 Japanese · India
1411
-22
🇨🇳 Persians · China
1260
-15
🇨🇳 Spanish · China
1254
-15
🇨🇳 Teutons · China
1240
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,405 13:52 18:30 40:49 ⛏ Fast Castle
38 2,227 11:22 19:32 43:34 ⚔ Scout Rush
35 2,076 13:31 19:03 41:12 ⛏ Fast Castle
25 1,513 14:20 19:13 38:03 ⛏ Fast Castle
24 1,453 15:16 25:49 37:48 ⚔ Archer Rush
23 1,351 14:08 22:41 55:34 ⚔ Towers FC
23 1,375 13:38 17:59 36:49 ⛏ Fast Castle
17 1,006 14:08 18:13 34:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,760 23,490 24,465 3,025 92,740 93,907
31,370 31,902 27,430 1,850 92,552 100,299
35,975 18,355 28,820 2,450 85,600 102,287
29,950 25,762 15,695 2,950 74,357 77,944
21,195 21,240 11,420 3,650 57,505 74,933
22,415 22,183 10,030 2,750 57,378 65,696
17,780 15,326 7,350 2,300 42,756 52,717
9,725 14,301 4,575 5,525 34,126 36,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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