AoeStats
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Black Forest

510213088Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 69m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1510
+5
🇦🇷 Ethiopians · Argentina
1141
+18
🇵🇰 Inca · Pakistan
1036
+22
🇩🇪 Poles · Germany
1000
+86
🇮🇳 Turks · India
1222
-18
🇲🇽 Mongols · Mexico
1208
-18
🇺🇸 Bohemians · United States
1200
-17
🇨🇴 Celts · Colombia
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
118 8,257 11:37 15:40 28:29 ⛏ Fast Castle
62 4,331 11:27 15:40 30:06 ⛏ Fast Castle
49 3,424 14:22 18:07 31:58 ⛏ Fast Castle
43 2,973 11:39 16:33 44:34 ⛏ Fast Castle
34 2,379 12:26 16:41 35:24 ⛏ Fast Castle
32 2,268 10:15 16:59 37:50 ⛏ Fast Castle
31 2,179 11:39 15:25 35:03 ⛏ Fast Castle
22 1,568 10:33 21:45 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,170 41,810 29,505 5,050 133,535 151,879
44,560 59,135 22,365 1,700 127,760 136,777
59,585 30,850 16,180 5,270 111,885 162,407
46,985 39,965 13,790 2,315 103,055 114,839
19,600 45,521 32,000 3,000 100,121 117,342
20,225 42,610 29,570 1,375 93,780 123,245
51,365 19,380 7,965 2,550 81,260 113,583
26,200 15,507 11,405 1,605 54,717 61,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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