AoeStats
← Rommel

Nomad

505130501Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 67m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1219
+13
🇨🇱 Byzantines · Chile
1197
+14
🇲🇽 Hindustanis · Mexico
1168
-14
🇺🇸 Vietnamese · United States
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,240 12:42 19:08 44:20 ⛏ Fish Boom FC into Fire Galleys
35 2,369 15:53 21:18 44:02 ⛏ Fish Boom FC
33 2,270 14:35 27:07 43:18 ⛏ Fish Boom into Fire Galleys FC
32 2,190 14:33 19:58 42:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,030 39,765 19,695 4,400 98,890 104,570
31,985 20,278 23,170 1,800 77,233 79,856
32,255 25,422 11,405 3,900 72,982 78,583
17,145 10,358 10,805 5,620 43,928 46,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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