AoeStats
← Rommel

Arabia

504554500Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 76m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1232
+15
🇫🇷 Britons · France
1213
+15
🇨🇱 Britons · Chile
1212
-15
🇨🇱 Magyars · Chile
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,953 9:25 25:10 43:58 ⚔ Archers into Skirms
48 3,655 9:23 21:36 41:57 ⚔ Scouts into Archers
33 2,548 9:38 24:22 45:59 ⚔ Archers into Skirms
30 2,288 9:35 23:23 39:16

Resources

Player Food Wood Gold Stone Spent Collected
33,230 40,809 16,805 5,885 96,729 109,205
43,800 26,907 20,605 3,085 94,397 101,438
31,750 34,916 11,790 2,230 80,686 96,732
15,740 20,826 12,545 2,610 51,721 55,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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