AoeStats
← Rommel

African Clearing

504546376Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 50m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1238
+15
🇫🇷 Bulgarians · France
1216
+16
🇨🇱 Britons · Chile
1228
-16
🇨🇱 Spanish · Chile
1210
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,762 14:49 23:36 41:21 ⚔ Archer Rush
35 1,760 14:31 23:12 41:53 ⚔ Archer Rush
27 1,378 12:24 20:47 42:02
20 1,022 13:17 24:03 41:43 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,540 17,393 7,020 2,400 54,353 56,660
17,320 19,108 10,025 1,815 48,268 49,736
16,085 14,155 7,305 1,900 39,445 42,356
9,050 5,120 2,315 1,610 18,095 20,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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