AoeStats
← Rommel

Arabia

504538629Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 48m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
1212
+16
🇨🇱 Magyars · Chile
1193
+17
🇩🇪 Mongols · Germany
1398
-23
🇷🇺 Burgundians · Russia
1039
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,368 9:06 19:07 41:34 ⚔ Scout Rush
41 1,976 8:52 24:10 41:28 ⚔ Archer Rush
38 1,834 9:43 22:14 39:12 ⚔ Archer Rush
33 1,619 12:05 24:44 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,630 19,518 10,345 2,205 50,698 53,421
21,970 8,188 16,295 1,110 47,563 48,162
17,235 12,737 8,085 1,500 39,557 43,276
12,950 12,999 8,460 2,275 36,684 44,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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