AoeStats
← Frank_alv10

Arabia

510684975Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 70m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1100
+15
1098
+15
🇪🇨 Slavs · Ecuador
1086
-15
🇪🇨 Vikings · Ecuador
1085
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,703 10:00 21:14 — ⚔ Scout Rush
31 2,189 11:50 16:13 47:23 ⛏ Fast Castle
28 1,965 11:11 21:31 38:37 ⚔ Archers into Skirms
16 1,118 9:32 27:13 38:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,730 20,326 22,770 4,200 80,026 112,005
17,420 13,626 12,630 3,105 46,781 56,050
17,120 12,453 11,355 1,900 42,828 43,389
18,325 12,992 7,375 3,000 41,692 52,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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