AoeStats
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MegaRandom

510682321Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 30m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Persians · Ecuador
1074
+12
🇪🇨 Britons · Ecuador
1073
+12
🇨🇱 Khmer · Chile
992
-12
🇨🇱 Koreans · Chile
990
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,199 9:40 24:59 — ⚔ Scout Rush
25 739 15:35 — — ⚔ Skirmisher Rush
21 618 9:10 24:19 — ⚔ Archer Rush
19 572 14:00 18:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,195 5,059 2,720 0 14,974 15,418
4,800 4,465 2,445 30 11,740 14,741
5,375 4,218 250 505 10,348 15,049
4,475 2,635 200 715 8,025 8,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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