AoeStats
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Pilgrims

508154829Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 38m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1009
+15
🇦🇷 Huns · Argentina
1000
+15
🇨🇱 Britons · Chile
1022
-17
🇨🇱 Mapuche · Chile
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,661 10:13 26:44 — ⚔ Fish Boom into Scouts into Skirms
40 1,552 13:19 35:39 — ⚔ Champis into Towers
35 1,377 9:49 15:43 37:03 ⛏ Fish Boom FC
22 873 11:29 23:20 — ⚔ Fish Boom into Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
6,375 8,988 6,840 1,350 23,553 23,945
6,515 7,571 2,510 1,950 18,546 21,873
5,135 6,430 2,560 950 15,075 17,841
6,170 4,988 1,000 1,645 13,803 15,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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