AoeStats
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Nomad

508150650Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 44m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1012
+10
🇨🇱 Berbers · Chile
925
+13
🇨🇱 Chinese · Chile
894
+13
🇳🇿 Vietnamese · New Zealand
884
-13
🇲🇽 Aztecs · Mexico
861
-34
🇳🇿 Persians · New Zealand
833
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,808 16:48 27:53 37:09 ⚔ Fish Boom into Scouts
36 1,613 14:37 23:53 — ⚔ Fish Boom into Scouts
30 1,357 16:37 39:47 — ⚔ Fish Boom into Fire Galleys into Skirms
26 1,180 14:18 27:19 — ⚔ Fish Boom into Archers
24 1,059 16:51 26:30 — ⚔ Fish Boom into Scouts
23 1,032 21:33 26:54 —

Resources

Player Food Wood Gold Stone Spent Collected
9,145 11,815 5,815 4,110 30,885 37,638
8,685 5,910 5,330 1,600 21,525 32,176
10,625 7,100 2,075 1,420 21,220 21,649
8,500 5,932 4,030 2,015 20,477 24,065
6,525 8,478 2,640 850 18,493 19,917
5,515 7,933 1,490 1,210 16,148 20,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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