AoeStats
← Thedrunkenpiper

Arena

506540406Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 27m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
797
+16
🇨🇱 Cumans · Chile
776
+17
🇺🇸 Cumans · United States
817
-43
🇺🇸 Goths · United States
775
-37
Player eAPM Actions Feudal Castle Imperial Opening
19 512 10:09 — —
16 454 10:00 26:20 —
15 416 10:42 — —
5 149 11:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,075 3,015 3,000 0 14,090 14,622
6,575 4,985 780 100 12,440 15,738
3,975 5,795 650 200 10,620 11,271
1,600 2,035 450 100 4,185 4,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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