AoeStats
← Thedrunkenpiper

Arena

506534685Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 34m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
849
+16
🇨🇴 Celts · Colombia
770
+18
🇺🇸 Cumans · United States
865
-48
🇺🇸 Goths · United States
813
-38
Player eAPM Actions Feudal Castle Imperial Opening
19 652 12:52 19:38 — ⚔ M@A FC
16 543 10:46 — —
11 390 12:51 — — ⚔ Archer Rush
7 231 13:12 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,445 4,825 1,800 1,400 17,470 21,083
8,550 3,950 1,660 0 14,160 19,430
6,200 4,395 1,480 1,005 13,080 13,020
1,250 4,030 1,500 0 6,780 8,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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