AoeStats
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Arena

506147894Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 41m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
837
+17
🇫🇷 Tatars · France
812
+18
🇺🇸 Persians · United States
883
-54
🇺🇸 Cumans · United States
817
-42
Player eAPM Actions Feudal Castle Imperial Opening
25 1,036 11:54 17:04 34:43 ⛏ Fast Castle
17 698 10:17 23:13 —
10 433 12:59 16:54 35:59 ⛏ Fast Castle
6 243 14:49 29:26 —

Resources

Player Food Wood Gold Stone Spent Collected
17,535 10,435 6,985 1,520 36,475 39,090
17,325 8,450 5,815 1,600 33,190 39,261
14,335 8,684 5,970 875 29,864 33,872
6,515 3,820 555 0 10,890 14,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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