AoeStats
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Arena

505133529Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 44m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
860
+18
🇺🇸 Teutons · United States
813
+20
🇺🇸 Sicilians · United States
948
-65
🇺🇸 Cumans · United States
863
-46
Player eAPM Actions Feudal Castle Imperial Opening
22 1,003 9:33 17:29 33:32 ⛏ Fast Castle
15 681 10:52 35:41 —
7 336 15:01 — — ⚔ M@A into Archers
0 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,915 12,925 6,695 2,380 33,915 39,243
10,925 6,248 3,585 1,500 22,258 27,658
4,735 3,755 2,520 700 11,710 15,557
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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