AoeStats
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Arabia

510394214Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 43m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1190
+13
🇩🇪 Romans · Germany
1172
+13
🇩🇪 Maya · Germany
1110
+15
🇩🇪 Teutons · Germany
1120
-14
🇨🇿 Khmer · Czechia
1115
-14
🇪🇸 Byzantines · Spain
1097
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,234 10:57 17:02 — ⛏ Fast Castle
43 1,867 10:00 22:06 41:41 ⚔ M@A Rush
37 1,577 11:08 19:05 36:49 ⚔ Scout Rush
32 1,381 10:05 24:35 39:22 ⚔ Archer Rush
32 1,384 9:32 16:36 35:28 ⛏ Fast Castle
18 758 10:08 38:44 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,150 7,650 9,420 1,700 35,920 40,757
10,515 11,520 5,695 980 28,710 29,842
10,790 11,245 5,095 1,500 28,630 30,754
13,060 7,604 6,225 1,500 28,389 30,113
11,315 10,618 4,775 1,050 27,758 28,909
8,355 9,246 615 445 18,661 21,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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