AoeStats
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Arabia

509709397Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1066
+14
🇪🇸 Inca · Spain
1052
+15
🇫🇮 Mongols · Finland
1036
-15
🇫🇮 Teutons · Finland
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,041 10:51 21:18 37:09 ⚔ Archer Rush
35 1,757 9:43 25:32 42:06 ⚔ Scout Rush
33 1,628 8:30 20:30 — ⚔ Scout Rush
11 572 9:36 26:08 —

Resources

Player Food Wood Gold Stone Spent Collected
19,065 9,912 10,920 100 39,997 50,949
15,490 13,500 3,510 950 33,450 36,641
10,980 11,269 5,960 2,850 31,059 40,810
13,380 8,679 1,070 1,300 24,429 25,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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