AoeStats
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Oasis

509483171Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 64m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Romans · Morocco
1124
+14
🇲🇦 Khmer · Morocco
1112
+14
🇲🇦 Jurchens · Morocco
1000
+19
🇪🇸 Mongols · Spain
1082
-16
🇪🇸 Vietnamese · Spain
1068
-16
🇪🇸 Hindustanis · Spain
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,270 10:37 16:08 31:21 ⛏ Fast Castle
38 2,488 11:47 20:08 35:15 ⚔ M@A FC
33 2,153 11:39 16:15 32:14 ⛏ Fast Castle
29 1,854 11:52 27:10 49:44 ⚔ Archer Rush
27 1,774 11:35 16:16 30:01 ⛏ Fast Castle
23 1,472 12:30 16:17 22:21 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,700 38,789 19,955 4,475 83,919 96,786
22,795 27,743 11,065 3,650 65,253 71,369
38,825 13,375 9,315 1,160 62,675 93,412
21,945 26,141 11,515 3,000 62,601 66,733
24,010 19,697 12,235 3,950 59,892 63,649
8,160 12,125 4,130 1,950 26,365 30,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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