AoeStats
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Arena

506185862Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 21m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1194
+22
🇬🇧 Ethiopians · United Kingdom
1180
+23
🇹🇷 Burgundians · Türkiye
1390
-25
🇨🇳 Goths · China
1273
-20
Player eAPM Actions Feudal Castle Imperial Opening
35 748 13:35 19:54 — ⚔ Scout Rush
21 446 10:54 15:38 — ⛏ Fast Castle
18 379 11:10 15:37 — ⛏ Fast Castle
16 336 11:04 14:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,560 3,826 400 200 9,986 10,544
4,180 3,705 500 200 8,585 9,203
4,445 2,012 820 100 7,377 8,683
3,750 1,749 890 680 7,069 7,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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