AoeStats
← Queko

Black Forest

510663966Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 68m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1023
+14
🇦🇷 Goths · Argentina
849
+22
🇧🇷 Persians · Brazil
989
-18
🇧🇷 Franks · Brazil
971
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,580 12:51 16:08 27:10 ⛏ Fast Castle
32 2,182 10:02 19:34 30:32 ⛏ Fast Castle
31 2,136 11:18 17:59 32:50 ⛏ Fast Castle
23 1,554 13:29 19:53 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,900 37,080 43,025 2,435 125,440 141,875
47,770 35,739 15,895 3,000 102,404 112,414
37,505 15,971 28,435 2,355 84,266 89,444
30,060 29,575 14,485 2,575 76,695 100,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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